Economic Design
The thinking behind the economy.
In-Game Reward System:
Players earn money via $SOL for match performance (kills, win streaks, bounties completed).
Each match contributes to a global mining pool, with top players earning larger rewards.
Low-skill or inactive play is barely rewarded, avoiding the inflation spiral that kills most P2E games.
Distribution System:
70% of revenue will be distributed to players every week through the Rewards Pool. The cycle is a weekly cycle.
The top 10% of active players* will be allocated 60% of the Rewards Pool for the week.
Active players* outside the top 10% will be allocated rewards from the 40% of the Rewards Pool for the week.
Why did we choose $SOL:
We contemplated creating our token and then doing token buybacks. However, building a token from the ground up with staking technology is a very hard task. This would be pretty unnecessary, like reinventing a cube-shaped wheel, where circle-shaped wheels(proven to work) are already available on the market.
In addition, Solana's strong community, voting system, international recognition, extensive DeFi applications, and deep liquidity further reinforce our decision to partner with SOL as our reward token and native chain.
*Active players are defined as players who have at least 25 Points for the week. Users with points lower than 50 will not be considered as active players for the week.
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