The 3 Big Problems...


The biggest problems in the P2E space:

  1. Money-First, Gameplay-Last The grand majority of P2E games focus on making money, not on making a great game. When the money slows down, there’s nothing fun left, and players leave in stampedes.

    • The only thing “fun” about those play-to-earn games is that you make money.

    • If you start making less money, you’ll have less fun.

  2. Glorified Ponzi schemes These games keep printing new tokens for players. But if new players stop joining, nobody’s buying tokens, and the value plummets.

    • Players join and buy the game’s token to participate in play-to-earn. At some point, they won’t need any new tokens and will mint and sell tokens without buying more.

    • This means you either need new players joining at all times, or you need to find a new way to generate revenue without relying on player purchases. Usually, with such a tokenomics system, reversing the impact or turning the ship around is very tough, and rarely ever works.

    • Prevention is better than a cure.

  3. Dev Teams Run Out of Cash

    • Relying on token sales alone can’t cover ongoing costs like server upkeep and updates. When funds dry up, development stops, players get left behind, and the game fades away quietly.

    • These types of games often give out a ton of money to garner huge swaths of players, but struggle to maintain the peak of their economics under huge strain from a mass influx of players.


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